The current competency-based curriculum has limited diagnostic and dynamic qualities
In marginalized areas, the gap widens due to lack of digital tools or platforms that deliver adaptive and dynamic learning content that’s also fun
The lack of customizable learning tools combined with digital connectivity problems cause many students to fall behind in school, drop out of school or dislike learning
We started by asking:
A learner-centered system through artificial intelligence, the internet of things and gaming.
Our mission is to bridge the gap in our learning systems through effective and timely deployment of technology.
…without limitations of location, connectivity, learning styles or levels
Our focus is to create a diagnostic and self improving learning tool that empowers educators everywhere.
We plan to deploy equitable technology that will amplify the impact of already existing educational resources across Kenya.
Inclusive learning for all types of adult and young learners enabled by machine learning diagnosis of literacy levels and creation of adaptive learning modules
Gaming and virtual self journeys with engaging and fun learning content that will introduce innovative thinking
Omni-channel content accessible to messenger channels such as WhatsApp, social media or as plugin to an existing digital learning delivery method in classrooms